How does Scream
(1996) subvert and conform to the conventions of horror films?
The 1996 horror movie conforms to
the conventions of horror films in a variety of different ways. This could be
demonstrated though the films narrative, characters, Iconography and the key
themes found throughout. Through my research I have also found this film to
subvert certain aspects of horror movies due to the postmodernism present
within it which I will be analysing further in this essay.
It could be argued that the
narrative of the horror movie follows closely to typical codes and conventions
as it lines up with Todorov’s narrative theory.
Scream starts with an
equilibrium followed by a disturbance and then a new equilibrium is reinstated.
All of this occurs when Casey is murdered in her home. The peace in the
community is disrupted and in turn, leads to a series of events where numerous characters
become victims and peace is only reinstated when a confrontation takes place
between Sydney and the unmasked killers, as the local authorities appear to be
powerless against the situation.
The same could be said for the characters
found in Scream as the majority of
the conventional characters found in horror movies can be identified. The main
iconographic character present is the ‘final girl’ Sydney. According to Carol J
Clover’s final girl theory, the final girl is usually one of the only characters
that survives the entirety of the film and lives to tell the tale of the
horrific events as the other characters (especially male) tend to die early on in the movie, making her the
‘slasher film hero’. The final girl is
usually very smart, intelligent and watchful of her surroundings, enabling her
to spot the first signs of abnormality and warn the others of her findings. They
also seem to have an essence of masculinity which is usually represented
through her name for example, Ripley in the Ridley Scott 1979 classic Alien. The
main character Sydney fulfils this role as people continue to die around her
and she is the only one left standing, leaving her to reinstate a new
equilibrium by facing her fears. Typically, the film is shot through the final
girls’ perspective, forcing the audience to experience the fears and terrors
that she goes through and in most cases viewers tend to take her side.
Typical iconography and
Mis-en-scene found in horror movies appear to be present in this film as
classic icons of horror such as masks, knifes, blood and screams are featured
from the very open sequence of the film and continue to appear throughout. The
killer in Scream is typically masked
in an attempt to disorientate the viewers and keep the villains identity hidden
until the very end. The killer also uses a sharp knife to attack his victims in
an attempt to murder brutally increasing the fear of both the victims and the
audience. The isolated setting in the very start of the movie also conforms to
the codes and conventions of horror as well as the Mis-en-scene in doors which
include the dim lighting and lamp lit rooms allowing shadows and darkened areas
inside the house to form.
Despite the examples listed
above, it is impossible to say that the 1996 horror Scream completely abides and conforms to the codes and conventions
of a typical horror. This is because of the amount of postmodernism that can be
identified throughout the film. Postmodernism is when a film attempts to
subvert the mainstream conventions of narrative, structure and destroys the
expectations of the audience. This is done because the typical ‘horror’
audience are usually very familiar with the genre and have certain expectations
and beliefs as to what things may mean and symbolise. For example, viewers who
watch horror regularly tend to believe that any character that is not
considered ‘virginal’ or ‘pure’ is
automatically sentenced to death and will be killed very early on in a the movie.
They may also believe that colours such as white represent purity and black
represent death and destruction. These expectations are all due to past horror
films which have stuck closely to codes and conventions enabling viewers to
guess accurately as to what will happen next. Scream acknowledges very early on in the film that viewers would
have seen horror films in the past and therefore know that they have this type
of mind set. Because of this, the movie attempts to play on the audience’s
predictions and expectations putting a whole new twist on the horror genre.
Some examples of postmodernism
found is Scream include when Casey
and the mysterious character on the phone begin to discuss their favourite
horror films and the different plots that go with each one. Names of films are even
directly mentioned in the movie, a few being Nightmare On Elmstreet, Halloween
and Friday the 13th.
A second example of postmodernism
found in Scream is when the Head
teacher hears noises outside his office and begins to complain. When he opens
the door to see who’s there (an elderly janitor) he replies ‘sorry janitor
Fred’. This was done deliberately as the janitor was purposely designed to look
like Freddy Krueger – the serial killer from Nightmare On Elmstreet.
Lastly, the Scream movie even
goes as far as to have one of the characters recite to his friends the ‘rules’
or surviving a horror film! These rules include: ‘Never have sex, never drink
or do drugs and never say ‘I’ll be right back’.
All of this is done to check the
audience’s knowledge on horror movies and keep viewers entertained even though
they usually already know what will happen next. Postmodernism also shows that
the director is aware of the expectations and assumptions that people already
have and use it to their advantage.
The examples of postmodernism
listed above support both Steve Neal and Todorov’s quotes which state that ‘Genres are instances of repetition and
difference’ and ‘A new genre is
always the transformation of one or several old genres’. This is because it
is clear to see that films such as Scream
and many others sub-genres (for example Scary
Movie) have literally borrowed and incorporated previous ideas and emerged
them (and even some of their characters) into future films such as these.